For instance, Xbox Series X is capable of performing approximately 12 teraflops and Xbox One X operates at about 6 teraflops. The metric we measure this by is known as the teraflop (trillion floating point operations per second), essentially the number of simple arithmetic operations that the processing unit can perform in a second. If we compare, for example, the 9th generation Xbox Series X to 8th generation Xbox One X, Xbox Series X has a Graphic Processing Unit (GPU) that is capable of performing at approximately twice the speed of that of Xbox One X. The big unknown was the exactly how much of a performance cost Ray Tracing on consoles would incur. For a while, there was a real concern that the consoles, however amazing they sounded, wouldn't be able to provide high-quality Ray Tracing at a decent price point, so there were fears that there would be a need to support two completely different classes of technology in a tandem. Also, it has established new approaches for how we can now build our future titles. This level of technical capability opens up many options for us regarding how we advance our Ray Tracing technology and bring that technology to as many fans of our games as possible. When we found out that the Gen 9 consoles would support Ray Tracing, we were very excited.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |